The act of teleporting with Hideout breaks your channel after teleporting, even if youre still in range while Phase Walk does not break your channels (provided youre still in range). Stay behind the boss and cause havoc. This cooldown is unique to Sharpshooter Gunslingers. It also has a full list of all currently available Legendary Implants for all classes. (Ranged/Energy/Direct/Single-Target/Instant)The existence of Trickshot is what makes Sharpshooter so different from all the other specs in the game. Im not sure why this is. Their sustained DPS is very low and their burst DPS is okay, but nothing to write home about. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Only Iron Scraps and mana. Gunslinger Meta Pvp Deathmatch SP: 340 2. Death . The 3 abilities are almost always the same for each discipline. Just like in 6.0, augments are largely about how much you want to spend. It gives you 100% defense/resist chance for the duration of the roll, meaning youre completely immune to taking damage during your roll, provided that its damage that is mitigable, so it wont work against things like 0 damage kills and typeless damage. On its own, Surrender is your threat drop, but it can get buffed by 2 separate options in the ability tree. Get as much as you can as fast as you can. Most of the benefit can be had for pretty cheap, but if you need that extra performance boost and are willing to fork over the credits, you do have access to more powerful gear. A strong Gunslinger build is all about VATS. Please have the game open while reading through the next few sections. Utility points are gone! Bag of Tricks works great as your emergency panic button, but if youre out of DCDs and about to take a hit that youd rather have a DCD for, do not hesitate to activate this ability. Diversion works wonders against adds. Without them, the build no longer accomplishes its primary function. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. When it comes to survivability, most disciplines got defensive nerfs with the launch of 7.0, but Gunslingers got hit particularly hard. Mixing all three bullet imbues with powerful dagger skills makes this build deadly at any range and able to control and disable enemies with repeated stuns and high burst damage. Unfortunately, you cant really use this rotationally, so unless theres a phase where the entire group is only AoEing, its best to hold off on using it and see if other classes rotational AoE and DoT spread can take care of it or switch to Dirty Fighting or Saboteur if you know them so that you can do rotational AoE. That said, Sharpshooter still offers barely acceptable survivability thanks to the tools they didnt lose. Outward Immortal GUNSLINGER BUILD 3,772 views Apr 11, 2019 22 Dislike Share Save Spiffdaddy 50 subscribers This is a tanky Gunslinger "I'm your huckleberry". In 6.0, they gave Gunslingers Phase Walk. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. An AoE abilitys place in the priority is as high as it can be until it reaches a single-target ability that deals more damage than the AoE will deal to all enemies in the GCD. This is your hard stun, meaning it does not break on damage. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. Stacks up to 2 times. Either pick a different option when it can happen (and your raid lead may ask you to stop taking it if it continues to be a problem) or make sure that youre greater than 10m away from those enemies, which isnt always possible. If you want to take Illegal Mods or Lucky Thoughts instead, they each offer their own minor benefit.Tactical Items are less essential to this build, too. SWTORNew WorldElden RingThe WitcherCyberpunk 2077All Games. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. You can also just do a single GCD of the channel in your gap, though sometimes you really do need to channel it for a while. You can learn more about Legendary Items in SWTOR 7.0 from my dedicated guide. There are two main builds stat wise - dex/agi and dex/vit/int. You can also utilize this higher DR so you dont have to move out of certain circles when other classes would. That said, there is still 1 discipline passive, 1 advanced class proc, and 1 advanced class passive that provide significant benefits to you while in cover: FoxholeIncreases your Energy regeneration rate by 1 per second while in cover. Outward Wiki. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. Hunker Down also provides CC immunity. This forces you to read through what everything does so that you can understand what all of your passives and abilities do as well as locate these abilities in-game. The existence of the gap helps to cover for a lot of things that occur in an actual raiding environment, but not on a dummy, like needing to spend a GCD to roll, activate Diversion, hard stun, etc., so you might end up performing better in a lot of fights, particularly ones with a lot of mechanics, by using this build instead of the Sustained DPS build. the build is only good because it takes advantage of a spell in a tree. From my testing, I was only able to apply it to 85-90% of Aimed Shots. If its Melee/Ranged damage, this will be the only DCD youll need because this will always mitigate all of the damage you take (provided you arent stunned). From the perspective of the highest burst, the second option is best, though from my limited testing, I didnt see a noticeable difference between the two from the perspective of sustained DPS. Each use of Cool Head will allow you to use Charged Burst during 3-4 gaps instead of Flurry of Bolts, though you dont have to think about it like that, just use Cool Head when you get down to 45-50% Energy and only use Charged Burst for your gap GCD if youre above about 80% Energy. How can I maximize my uptime? Contents 1 Submit Your Build 2 Build Categories Which ability do I use right now that will provide me the most DPS? Get in the habit of taking a quick glance at the raid frame to see peoples health levels. This proc is pretty straightforward, it just makes it so that Quickdraw is buffed when below 30%. If youre taking Bombing Run, you can cast it in AoE situations if at least 2 enemies will get hit by at least one tick and at least one enemy gets hit by every single tick. It used to be Sharpshooters most damaging ability, but thanks to the Agitating Energies tactical and Penetrating Blast ability tree choices, it has some competition when it comes to sustained DPS. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. These builds result in the highest DPS because the individual options synergize with each other to amplify the individual effects. It really doesnt matter when exactly Burst Volley gets used in relation to Trickshot and the next Penetrating Rounds, though it will probably help your sanity if you keep things consistent. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Please note that the cooldown of Aimed Shot is the same as the duration of the proc and since Quickdraw has a fairly long travel time, it is possible for the proc to fall off before the damage goes out, especially if youre standing further away from the boss. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. Build Essentials can include important ability tree buffs, a tactical item, and even legendary items occasionally. In addition, it can also be used while moving if youre taking Hot Pursuit. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. These choices are almost always the same for all disciplines. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. The goal is for the initial 25 Energy to get you back up to the maximum Energy regeneration rate and supply you with enough Energy for your next GCD so you dont fall back into the lower regeneration rate bracket. Thankfully, we dont have to bother with carrying around a second set of relics anymore because all endgame content is being balanced for level 80. If you do constantly have to rebuild it because the fight has a lot of downtime, you will have slightly less DPS overall. This makes it more difficult to escape at the very last second. All offensive cooldowns (OCDs) should be used as frequently as possible under the conditions stated here and should only be delayed if they need to be saved for a DPS check or burst window, but dont start delaying them until you see that you have to. Peacemaker Gunslinger Guide for Lost Ark. This is not a personal defensive cooldown. Its the same situation if Vital Shot needs to be applied. The only other specs that can do this are Juggernaut / Guardian DPS. The increased alacrity makes it so you can fit the Penetrating Rounds channel and an additional Trickshot into a similarly sized window of time, even though the gap is normally only a GCD. Gunslingers are basically like snipers, so dexterity and agility are the way to go. I want to give special thanks to everyone who is or has ever been a member of Time Turners. The typical rotation will look like this: Sometimes you have Burst Volley available, so the first cycle will look like this: Gap Priority(not applicable with Relentless Shots). What started as a basic Rogue abusing Shatter Bullet evolved into this monstrosity of a frost/physical burst build once I picked up Frost Bullet. I recommend the Relic of Focused Retribution for all content. It doesnt always work, but its worth trying to figure out which circles will kill you and which you can survive completely, or at least survive long enough that you can get to a point in your rotation where you will lose minimal DPS from moving. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. Hideouts cooldown is twice as long as Phase Walks. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. Build Essentials: Sharp Shot Energy Barrels Ballistic Redistribution Efficient Ammo Locked and Loaded Legendary Improved Targeting Legendary Refraction Point Tactical Item. When you do Burst Volley > Penetrating Rounds > Trickshot, you can treat it as if the gap just doesnt appear; if that makes more sense. Aim for clustered enemies. This means you can cause your very first Trickshot to tick Vital Shot with the Agitating Energies tactical. In Sharpshooter, you use a rotation because it is possible to use all of your core abilities on cooldown without multiple high-damage abilities being available at the same time. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. This is your interrupt. Its easily one of the strongest spammable AoE abilities in the entire game. BioWare will likely be making balance changes throughout the first few patches, so be sure to check back to this guide after each update. While it seems pretty identical to Sorcerer / Sage Phase Walk on the surface, there are several key differences: Luckily, the ability is still off the GCD, even though it has a castbar, so you can still use it while the GCD is active for another ability. How to change Vs appearance in Cyberpunk 2077, How to change your Outfit in Cyberpunk 2077: Wardrobe Feature Guide, All Locations from Edgerunners in Cyberpunk 2077, How to start The Forgotten Saga in AC Valhalla and go to Niflheim. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. This build is for those that want to be able to use any rifle or pistol weapon. This field is for validation purposes and should be left unchanged. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 Illegal Mods is pretty weak for Sharpshooter in PvE. (Tech/Kinetic/Direct/AoE/Instant)If youre unable to take Hot Pursuit, Thermal Grenade is a great option to use while moving, though it does cost 20 Energy, so only use it if you can afford it. Build Essentials: Relentless Shots Flourish Burst Energy Barrels Ballistic Redistribution Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item. In-universe, this is supposed to represent that casting things requires more focus; for a Gunslinger, youre going to have trouble lining up your shot if youre taking a bunch of damage, so it will take longer. If you come across something you believe I havent considered, like a build, rotation, or opener, that performs equal to or better than what I recommend, please tell me about it in the comment. (Ranged/Energy/Direct/Single-Target/Casted)This is the weakest of your rotational abilities, though since youll be using it more than twice as often as your true heavy hitters, it still accounts for a considerable amount of your total damage output. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. You gear for the 10% defense/resist chance they have and then if there is some additional effect that messes with accuracy, like the clouds of dust you encounter during the Foreman Crusher fight in KP, its generally much stronger, so 30% wouldnt do enough. Personally, I wait to activate Burst Volley until after Ive used Trickshot. Its about as strong as Saber Ward, Deflection, and Explosive Fuel + Oil Slick, which are the strongest DCDs tanks have against adds, though it doesnt last quite as long. Technically its okay to use this if you genuinely think you will die if you dont knock the enemies back right now, but honestly I think the better play is to just let yourself die and then throw a tantrum about why the tanks didnt keep the adds off of you and why you didnt get enough heals, though make sure youve used your threat drop and all your DCDs already. These are the builds that I recommend for different types of content and situations. It is highly unlikely that a fight will last long enough where this delay will be enough to where it will result in missing out on a use of the Adrenal. If youre switching targets temporarily, like to an add that needs to be focused down, only apply Vital Shot if youll get more than 5 ticks out of it, otherwise using Charged Burst instead will deal more damage. As of 7.1.1, it also gives you a charge of Smugglers Luck, but that ability is also pretty weak for this discipline. Outside of specific mechanics, its not usually something at your disposal in group content. Click here to force an update of the data. You wont get the full damage of your DoTs but you also wont have to spend a GCD to apply them when the boss is vulnerable, so you will end up dealing more damage. Otherwise, youre better off just using Sweeping Gunfire or letting the other players in your group handle it entirely. There should be no need to save Cool Head for emergencies in case you mess up your rotation. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. 3 targets: Quickdraw and Aimed Shot without Smugglers Luck groupings, 5 targets: Aimed Shot with Smugglers Luck and Penetrating Rounds w/ Agitating Energies tactical groupings. A long time ago, they could cleanse with Dodge, just like Operatives can. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Advanced EvisceratingCrystals are still the best because +41 stat is a more significant upgrade for critical rating since your overall stat pool for tertiary stats is much smaller than it is for the alternative stat increases from crystals, which increase primary and secondary stats including mastery, endurance, and power. Honestly, I wouldnt specifically cater to Sharpshooters needs at all. Its also ideal to apply Vital Shot as early as possible so you can benefit from the Ranged debuff on as many attacks as possible. you can put 1 point into it since you get a lot of bonuses from the questline and some passives but having let's say 100 Mana will make the build a lot stronger and deadly - you can use more spells . As per usual, if you found this video useful please leave a like, comment, or subscribe. Use it again just before combat to gain a huge damage boost, alongside Possession and Discipline. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. The most important component of this passive is the pushback protection and in general, this is the most important reason to be in cover at all. In actual raids, youll probably need to apply it more often. Shatter Bullet with Cannon Pistol deals a beautiful 280 Impact in one shot, more than enough to knock down most enemies and allow for an easy backstab. I would also like to point out that without the Agitating Energies tactical and prior to 6.0, the purpose of the gap in your rotation was partly so that you could apply this ability every 18 seconds without delaying anything else. Next up you have to enter cover. Outward offers four factions to join, one of which you must join to complete the story. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. I dont know why they decided it would make sense from a lore perspective for a Tech attack to apply a Ranged debuff. Reset Engagement also causes the final tick of Penetrating Rounds to knock back its target if they are within 10m of you. You can use whichever feels more comfortable to you. Its great for burst DPS checks are tight enough and frequent enough to where you need 2 charges of Smugglers Luck for each one and cant get that with the normal cooldown. Some examples (you do not need to use any of this, just to help you get started): To get the most out of this build . Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. If the damage is force/tech, youre okay to activate your other DCDs and since its RDT, not DR thats being provided, the 75% feels like it isnt doing as much. The reason for this is that you dont have to change the way you gear in order to benefit from the effect. This build is super fun for solo content since it enables you to one-hit kill Standard enemies with Aimed Shot autocrits, making you really feel like a Gunslinger. Be sure to pay attention when something is stunnable though, because that often means youre intended to stun it. Character Builds. Now were basically transitioning into the normal rotation once we start doing Charged Burst. Unless theres very significant downtime, this will only need to be built up at the start of the fight and then youll have it. Explore. Thankfully, there is another ability called Crouch, which just always deploys your portable cover shield wherever you are currently standing. The Gunslinger runs on Dexterity, but you need some Wisdom for Grit Points. In case you arent familiar, pushback is when the progress of your cast is pushed back as a result of taking damage. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Agility boosts your AP, and it boosts it quickly. One final thing to note, you do not need bullets for this setup. Surrender is used at this point because the tanks AoE Taunt will likely be wearing off soon, so this is when you will cause your threat drop to reduce your threat by the greatest amount. What happens if I dont have time to finish a cast before moving? Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Since Defense Screen has such a short cooldown and is relatively weak, this ability wont really protect you from a whole lot on its own and its much better served just keeping your health high and mitigating minor spikes so that your health will be higher when the actual damage comes. We will all do what is possible to maximize the damage of any weapon that you use. Be careful not to activate Smugglers Luck when you already have the buff since activating Smugglers Luck will just refresh the buff rather than give a second stack. Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. Penetrating Rounds does not have any additional procs or discipline passives associated with it that are relevant to your rotation that I havent already mentioned. 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