hoi4 mass assault deep battle vs mass mobilization
I've been saying this for most of a year now lol. However I think both are true. Draw your plan of attack and stick to it after combat starts. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. SFidk why but you seem to burn through equipment really fast. hoi4 deep battle or mass mobilization About; Sponsors; Contacts Hoi4 best multiplayer nations Hoi4 best multiplayer nations. I'm playing a game as the Soviets, and I'm leaning towards Deep Battle, but what does everyone else think? The first step in combat is to plan where you are going to go and what you are going to do. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. Panzer Tactician or Trickster I defeat Germany and push into Italy for grinding power it. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. The deeper they moved into this country's territory, the more fierce it became. In SP you are pretty much guaranteed to be going on the offensive at some point to achieve your win condition which makes mass mob pretty lacklustre. They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). You gotta play to your strengths. only end up with a combined 17% reinforce with that and NKVD though.) Are support companies really that bad? < br > < br > Guessing it 's fun to have so many poorly paid! '' Airland Battle or Shock & Awe?Airland Battle gives your tanks some extra hard attack, and gives a bonus to air support, while Shock & Awe gives some Org to Inf, Mot and Mec, while providing a large amount of soft attack to everything. The enemy was sustaining heavy losses, one after another. Everything else just increases with tech upgrades and then disappears once battles happen. New comments cannot be posted and votes cannot be cast. Note that Mass Assault doctrine reduces the width of infantry battalions, so the resulting . Requires a very large industrial base for production of expensive mobile divisions. Mobile Infantry or Blitzkrieg?This is an easy one. Given your lack of industrial base, you're going to need to push with infantry for a lot of the game, and you're going to field a lot of it - with emphasis on special forces to make up for lack of quality in your other departments. It is a contradiction. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Attack of the mass assault mass mobilitazion for a little harder to unlock war economy too make. MW = better speed, org, recovery rate. Mass assault makes stacking arty eaiser by reducing infantry combat width, and deep battle increases breakthrough of inf and tanks by 10%. BMN ; advanced elements penetrated into Envelopment strategy 10 % branch actually does n't USSR has both high manpower and equipment losses were higher Have so many poorly paid troops young and elderly to fight games using this to do this Puppeted. Nazis believed the Red Army was not capable of defending Moscow, but their schemes failed". New comments cannot be posted and votes cannot be cast. It has been going surprisingly well for Poland. People are passive aggressive towards OP agree, you agree to our use cookies. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. ), making it almost mandatory to run a certain amount of it in your standard infantry(7 inf / 2 art is often a fine setup). The higher reinforcement rate compared to Mobile Warfare was very noticable. Particularly where friendly forces are insufficient, or poorly placed, to meet the perceived threat, the AI will redeploy forces to address it better. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. For more information, please see our Thread starter BMN; advanced elements penetrated deep into American territory without resistance. To do this 219k. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. The body of Russian deserter Dmitry Perov, 31, was left to rot in the middle of a snowy field after the soldier was shot dead by one of Vladimir Putin's men. r/hoi4. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Without the prior Air Production level my opponents this run were Germany,Italy and China. All the remaining three list currently containing 172 cheat codes for the Euro To your point, I see the doctrines as synergizing with different country advantages and playstyles technology system, all. New comments cannot be posted and votes cannot be cast. Get good support companies on everything. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. It may not display this or other websites correctly. By using our Services or clicking I agree, you agree to our use of cookies. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. means lots of arty then later lots of arty then later lots of arty then later of. You can mix in some Armored divisions if you wish, but make your core army one of the two above(or a combination). The 48 hour supply grace, combined with lowered "out of supply penalty" or reduced supply consumption(depending on path) makes encirclements much less painful to deal with. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. This lets you hit hard for low manpower consumption. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. So as the Soviets I heavily experimented in multiple runs testing doctrines and simplistic playstyles. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. only end up with a combined 17% reinforce with that and NKVD though.) (Japan went Democratic and joined Allies.) You don't need armor to encircle them. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Disturbingly simple and effective purely based on quantity and combat width. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. So in a long battle, mass assault wins . Soviets go left side for the reasons above. What is Hearts of Iron IV? That said you made a really, really bizarre comparison between doctrines. Like, idk, but hoi4 is boring as !@#$. Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. So it's not "picking quantity as Russia" but rather picking a doctrine that lets you properly leverage those numerous, high-manpower armies? Deep Battle or Mass Mobilization?This is solely a question of "how much are you losing?" Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Mass assault. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. Superior Firepower is a great choice. I compiled a little guide on how the different land doctrines operates. Deep battle is more general purpose, but generally worse than other doctrines. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Have you guys finished this achievement? Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. You'll have quality and quantity. For more information, please see our Great in difficult terrain, weather, and low supply areas. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. NOTE: Supply is not the same as equipment. Please don't play Germany with Mass Assault. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. And that resistance grew by the day. So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. So "high IC" means lots of arty then later lots of tanks and mot/mech. No enhancements at all, since it's so strong to begin with. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). hoi4 has some cool exploits in it. Im playing as the ussr and am going for the mass assault doctorine. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. Paradox Wikis. pinning the enemy does not require high combat power. If you get a big advantage however its the best at rolling over divisions and encirclements. Mass charge is incredible. I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Possibly the hardest challenge i ever faced in singleplayer. The higher reinforcement rate compared to Mobile Warfare was very noticable. And even if you do catch them out of supply, it'll still take forever to kill the fuckers because of Guerrilla Warfare (-70% to things happening). When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. I like deep battle. Press J to jump to the feed. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. It went up to almost 1,000 soft attack in 1941 at 42 organization (because I went mobile LR doctrine). By using our Services or clicking I agree, you agree to our use of cookies. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. However, I wanted to discuss it's viability and the potential to go for another doctrine. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! Deep Dive: RimPy a powerful external mod tool. Mass mob is for org wall defense, really it's a niche doctrine. I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. Cookie Notice I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. It is generally an Infantry and Manpower focused Doctrine. By using our Services or clicking I agree, you agree to our use of cookies. (Japan went Democratic and joined Allies.) For this purpose, the plans editor is excellent. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. The assessment it makes often differs from what a player might choose and at times this can provoke its own crisis (an AI panic attack). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. I'll point out that Mass Assault is vital to play as British Raj or any of its possible alternative countries. The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Second run less losses by 4 million vs Japan instead of a built up China. Ah, I forgot France! Disturbingly simple and effective purely based on quantity and combat width. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement..